Armor Dmg Resistance Fallout 76

  1. Armor Dmg Resistance Fallout 76 3
  2. Fallout 76 Armor Types
  1. Maximum Damage Resistance Without Power Armor I saw a post about this a few months ago, but I noticed it was inaccurate/outdated. One of the controversies for running unarmed builds is that they don’t offer enough resistances as they are incompatible with power armor.
  2. Dec 17, 2018  Fallout 76: Melee Build 435 Damage, 570 Damage Resistance (No Power Armor).

Nov 28, 2018 Best Armor and Power Armor You Can Get in Fallout 76 Appalachia is filled with plenty of treacherous obstacles and enemies in Fallout 76, so you’ll want to head into the wastes fully prepared. Nov 14, 2018  In this Fallout 76 Armor Guide, we will provide you with details about each armor type and the effects they will have on your characters so read on below if you want the best gear in Fallout 76.

If you like to play a tough guy with Two-Handed Melee Weapons and a Power Armor, that is a build for you

Our Unstoppable Tank is one of the most durable builds in Fallout 76. It's best to be played in a team, where you get in close range, swing your Super Sledge and absorb all the damage so that your teammates can finish off the enemies. As a Tank, you heavily focus on Strength attribute, which passively increases your Melee Damage, so this is the natural choice for us.

Armor Dmg Resistance Fallout 76 3

Below you will find all the recommended Perks for each of the SPECIAL attributes. As you reach level 50 and have Power Armor equipped you will gain significant Strength Bonus. You should use the extra points on Slugger, Master Slugger, and Export Slugger Perks to increase your damage even further

You can also check our other builds on FO76 Builds and a beginner's guide to character customization


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SPECIAL Attributes and Perk Cards

STRENGTH

[15 POINTS]

Take 45% less damage from your opponents' melee attacks

Sprinting in Power Armor consumes no extra Fusion Core energy

Your melee weapons ignore 75% of your target's armor

Your melee weapons weigh 60% less, and you can swing them 30% faster

Devastate and stagger enemies by sprinting into them with Power Armor

Your two-handed melee weapons now do +10% damage

Strength is your main priority in this build. It increases your Melee Damage, grants one of the best defensive Perks (Blocker) and provides nice utility for your Power Armor Sprint.

As you progress in the game and get close to capping Strength (15 Points) you can use the extra Points from Power Armor and possibly other sources (Herd Mentality mutation etc.)

PERCEPTION

[4 POINTS]

You now gain +40 Energy Resistance

Perception is the least important attribute in this build. You could as well skip it entirely and get some additional points in Charisma or Luck

ENDURANCE

[7 POINTS]

+40 Radiation Resistance

Gain +3 to STR and END between the hours of 6:00 a.m. and 6.:00 pm.

Endurance is related to survival in the harsh environment, rather than providing direct damage mitigation. While it increases your maximum Health, it is much less important when you use a Power Armor since all the damage is dealt to the armor instead. We still decided to pick a few points of Endurance, whereas the Pers listed grant high situational bonuses

CHARISMA

[9 POINTS]

Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you

Run 20% faster when part of a team

Reduce your target's damage output by 30% for 2 seconds after you attack

Charisma is one of the most important SPECIAL attributes in Fallout 76. It grants very high bonuses when you are a part of a team

INTELLIGENCE

[6 POINTS]

All Power Armor parts and chassis weights are reduced by 75%

Fusion Cores duration is now doubled

Intelligence attribute is strongly related to the use of Power Armors. Our INT Perks are used mainly to decrease the weight of items and save space on Power Cores. Carry weight is one of the most troublesome aspects in Fallout 76 that is overlooked in the majority of builds. With the Perks listed you kill two birds with one stone

Fallout 76 Armor Types

Dmg

AGILITY

[6 POINTS]

Action Points regenerate 45% faster

Avoid 30% of incoming damage at the cost of 30 Action Points per hit

Agility is used to increases your AP regeneration and grant extra defenses from the Dodgy Perk. When you get in Melee Range you won't need as much AP as other classes since you can remain stationary, so this is a very effective combination

LUCK

[9 POINTS]

Chance your weapon will repair itself even more when hitting an enemy

Slight chance your equipped armor will repair itself when struck

Gain an 18% chance to reflect back some of the enemies' ranged damage (doesn't work in PvP)

While below 30% health, gain a 45% chance to avoid damage

Luck is the second most important attribute for this build. It grants very good damage mitigation bonuses, and if you are lucky, it can save you a lot of money on repairs


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Equipment

ARMOR: Power Armors are a must-have for this build. They grant insane damage and energy resistance, increase your carry weight and grant bonus Strength. Power Armors are a must-have for 90% of end-game builds and an obvious choice for a Tank character

WEAPON: Super Sledge, All Rise (exceptional Super Sledge) and basically any high-level Two-Handed Weapons should be your pick. Fire Axe is one of the best (and quite easy to obtain) weapons for midlevel characters

CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems for this build. There are also other Chems that increases your damage resistance or melee damage, but they grant additional redundant stats which makes consuming them ineffective

Mutations

Mutations are quite hard to obtain and maintain so we consider them optional additions. There are, however, two quite useful mutations that you can get for a Tank character. Remember to allocate the Starched Genes Perk when you do get any of the following mutations so that you do not remove them with Rad-aways.

  1. Electrically Charged - which grant a chance to electrically shock enemies when they hit you with a melee attack
  2. Herd Mentality - increases all your SPECIAL stats by +2 when playing in a team. It has a significant downside which reduces your stats by -2, but you should be always able to find someone on the map to team up with you, and the bonus is granted regardless of the distance between you and your teammate
  3. Grounded - which grants 100 additional Energy Resistance, but reduces your Energy Damage by 20%. As you don't need to use Energy Weapons, this effect is negligible


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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.

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