Daoc Celtic Spear Dmg Type

  • Board indexSupportSupport

DAoC General; Cross Site. Site Feedback; Wikibase Feedback. Style Line: Celtic Dual Classes that can use Celtic Dual: Blademaster, Nightshade, Ranger. Both the weapon spec lines has acces to Legendary Weapons which are Magical Damage based and comes with a debuff to their respective damage type. More on damage type later on. When chosing weapons keep in mind that you can gain a speed effect by using a slow mainhand and fast offhand. GUIDES; New Players; Returning Players; TOOLS; Item Search; Character & Guild Search. RESOURCES; Realm War Status; Bug Tracker; Downloadable Item Database; Item. Celtic spear = 100% Str Staffs = 100% Dex Shield = 100% Dex. Midgard Axes = 100% Str Swords = 100% Str Hammers = 100% Str Spears = 50/50 Str/Dex Staffs = 100% Dex Shield = 100% dex. Damage Calculation. Damage = WeapDmg (which is a possibly capped weapon DPS). Delay. Quality. Condition. (WeapSkill / Target’s AF).

Apr 14, 2003 celtic spear = thrust dmg only, u only need to spec CS to make damage large weapons = crush/slash same as cs, u spec this and you're ready mid axe/swords = spec either of them and you can use 1h or 2h version without speccing anything else alb 2h/pole = speccing these raises your damage cap i.e. Your maximum damage. The first type is spear and the second type is sword. Since these both have their advantages and disadvantages I will walk through both types in the next few paragraphs. Spear: Spear damage is based 50% on Strength and 50% on Dexterity. The biggest advantage of Spear is the ability to use either a thrust or a slash spear. Sep 19, 2017  I haven't done any testing on it, myself, but everything I have read so far tells me that Str should increase damage/defense penetration with Str-based weapons. To get the most damage/defense penetration from your Dual Wield styles, you should spec 50 DW, and increase it.

Left weapon damage(hib)

If you need support, you can get help here!
Demiurgo
Phoenix Knight
Posts: 1499
Joined: Mar 11, 2007 01:00
How is it exactly working the left weapon damage on hibernia?
In midgard your damage is raised by left axe skill, and you can use just left axes in left hand.
In albion, your damage is raised by subspecialization, so if you train 50 pierce 50 dual, and use a slash left weapon, your damage will be lowered because of your low slash skill
In hibernia, if i train 50 blades and 50 celtic dual and i wield a blade main hand and a pierce left weapon, will the left hand damage be lowered because my low pierce specialization like albion?
nixian
Forum Moderator
Posts: 5450
Joined: May 19, 2006 00:00

Razzer
Eagle Knight
Posts: 913
Joined: Jul 04, 2009 00:00
Location: Behind Enemy Lines
Celtic Dual is the same system as Dual Wield.
CD is for % of dual hits and extra styles.
Demiurgo
Phoenix Knight
Posts: 1499
Joined: Mar 11, 2007 01:00
So the base damage depends on your left hand type spec?
In albion I knew that for 2h/polearm/dual wield you had to train the subspec to decrease damage variation.

Razzer
Eagle Knight
Posts: 913
Joined: Jul 04, 2009 00:00
Location: Behind Enemy Lines
Demiurgo wrote:So the base damage depends on your left hand type spec?
In albion I knew that for 2h/polearm/dual wield you had to train the subspec to decrease damage variation.

Yes in Albion you need a weapon spec for everything.
2h/polearms only grant 2h bonus and styles, not like Hibernia where you need only Celtic Spear or Large Weapons.
Same for Dual Wield - basedamage comes from your weaponspec (slash/thrust/crush)
Glacius
When u spec slash in alb or blades in hib u will get a higher style dmg beeing a DW er. base dmg remains the same if u r either 50+15 slash or 35+15 slash, yet..how i said..style dmg will be higher.
Rest..how he said, more points into DW,CD higher chances to hit with both hands.
U got 25% base chances to swing both hands, training 50 into DW/CD gives u extra 25% as 2 points into CD /DW gives 1% chance, so if u r 50 in CD/DW u got 50% chances..rest u can calculate it.
Laxe in midg is something else.
Zarkor
Unicorn Knight
Posts: 3709
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium
Razzer wrote:Celtic Dual is the same system as Dual Wield.
CD is for % of dual hits and extra styles.

So just to get it in short:
In Hib will your primary weapon spec also affect off-hand base damage (ie 2 different weapontypes won't be as much total damage output as 2 of the same with the appropriate spec).
Please correct me if I didn't get it right.

vangonaj
Alerion Knight
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Eclipsed
Alerion Knight
Posts: 1870
Joined: Apr 27, 2007 00:00

Demiurgo
Phoenix Knight
Posts: 1499
Joined: Mar 11, 2007 01:00
Eclipsed wrote:http://roclar.net/DAoC/info.php#Melee

In this link i didn't find an answer. My question is:
I train 50 cd, 50 blades. Do I have more benefict using
main hand blade
left hand blade
or it is the same using
main hand blade
left hand blunt/pierce
(at same speed, quality, damage stat, ecc...)
Nymeros
Phoenix Knight
Posts: 1426
Joined: Apr 12, 2009 00:00
Everything is the same, Celtic Dual only affects:
1.) The chance to attack with both weapons
2.) Damage on CD styles

Razzer
Eagle Knight
Posts: 913
Joined: Jul 04, 2009 00:00
Location: Behind Enemy Lines
It's not the same.
When you spec Blades then you have to take a Blade weapon as left hand - otherwise you will loose damage.
Blades affect your mainhand and your offhand basedamage.

Eclipsed
Alerion Knight
Posts: 1870
Joined: Apr 27, 2007 00:00
Of what ive learned over the years, when it comes to Celtic Dual and Dual Wielding, is that Both mainhand and offhand damage is based on your weapon type spec. So specing composite 50 piercing, with give you max damage on both main and offhand. What specing CD/DW does is increase the chance to duel hit, with a base chance of 25% + ( CD spec and item bonus * .68 ) This way your damage with offhand is 100% , but your chance to hit with both weapons is determind by your CD spec. Of what ive read about Left Axe is that Your mainhand damage is determinded by the mainhand weapons spec, and the offhand damage is determinded by the left axe forumla for damage, and left axe has its own ws to determine the offhands ws. This would sound worse, but the diffrence is that left axe duel hits every swing, just with lower offhand dmg and ws determind by the LA spec. So to sum things up.
CD/DW=
Mainhand Base Damage = Spec Piercing and Use a piercer
Offhand Base Damage = Spec Piercing and Use offhand Piercer
WS for Offhand = Spec Piercing for WS when using offhand piercer
Duel Hit Chance = % based on CD/DW spec
Left Axe=
Mainhand Base Damage = Spec Sword and use a Sword
Offhand Base Damage = Spec Left Axe and use a left axe in offhand
WS for Offhand = Spec Left Axe for WS when using left axe
Duel Hit Chance = 100%, but can still miss/defenses
http://www.camelotherald.com/news/news_ ... storyid=98
Q: I can't find the post you made about the way dual wield, celtic dual, and left axe works. Could you repost it?
A: Sure.
Albion: You wield a weapon in each hand. Each attack round, a coin is tossed - heads, you swing the right hand weapon, tails you swing the left. The speed of the attack is determined by the speed of the 'winning' weapon. Damage is assessed for each swing based on the spec points you have into that damage type, just as it is if you're using a single weapon.
In addition, there is a 25% base chance of swinging both weapons. That's if you never put a single spec point into dual wield - the more you spec in dual, the greater the chance of swinging both weapons.
Midgard: Left axe is different. Obviously, you're limited to an axe in your left hand. You always swing with both weapons, every round - but the base damage is half what each weapon would normally hit for. This is modified by your spec points in left axe - there is a base bonus of 20%, and it goes up as you spec.
Your skill in left axe also determines the 'floor' damage your left axe does. Your 'floor' damage for your RIGHT hand is determined by your spec in that weapon type. The higher you spec in both left axe and your primary weapon, the higher your average damage per hand will be.
Damage is assessed by your skill in left axe, not by the spec you have in your primary weapon (note - you don't need to spec in axe, unless you're also using an axe as your primary weapon). You can't get away with only specing in left axe, though - you'll need to put points into your primary weapon type to get the cool styles.
Hibernia: See Albion. (/em hides)

Razzer
Eagle Knight
Posts: 913
Joined: Jul 04, 2009 00:00
Location: Behind Enemy Lines
Eclipsed wrote:Of what ive learned over the years, when it comes to Celtic Dual and Dual Wielding, is that Both mainhand and offhand damage is based on your weapon type spec. So specing composite 50 piercing, with give you max damage on both main and offhand. What specing CD/DW does is increase the chance to duel hit, with a base chance of 25% + ( CD spec and item bonus * .68 ) This way your damage with offhand is 100% , but your chance to hit with both weapons is determind by your CD spec. Of what ive read about Left Axe is that Your mainhand damage is determinded by the mainhand weapons spec, and the offhand damage is determinded by the left axe forumla for damage, and left axe has its own ws to determine the offhands ws. This would sound worse, but the diffrence is that left axe duel hits every swing, just with lower offhand dmg and ws determind by the LA spec. So to sum things up.
CD/DW=
Mainhand Base Damage = Spec Piercing and Use a piercer
Offhand Base Damage = Spec Piercing and Use offhand Piercer
WS for Offhand = Spec Piercing for WS when using offhand piercer
Duel Hit Chance = % based on CD/DW spec
Left Axe=
Mainhand Base Damage = Spec Sword and use a Sword
Offhand Base Damage = Spec Left Axe and use a left axe in offhand
WS for Offhand = Spec Left Axe for WS when using left axe
Duel Hit Chance = 100%, but can still miss/defenses
http://www.camelotherald.com/news/news_ ... storyid=98
Q: I can't find the post you made about the way dual wield, celtic dual, and left axe works. Could you repost it?
A: Sure.
Albion: You wield a weapon in each hand. Each attack round, a coin is tossed - heads, you swing the right hand weapon, tails you swing the left. The speed of the attack is determined by the speed of the 'winning' weapon. Damage is assessed for each swing based on the spec points you have into that damage type, just as it is if you're using a single weapon.
In addition, there is a 25% base chance of swinging both weapons. That's if you never put a single spec point into dual wield - the more you spec in dual, the greater the chance of swinging both weapons.
Midgard: Left axe is different. Obviously, you're limited to an axe in your left hand. You always swing with both weapons, every round - but the base damage is half what each weapon would normally hit for. This is modified by your spec points in left axe - there is a base bonus of 20%, and it goes up as you spec.
Your skill in left axe also determines the 'floor' damage your left axe does. Your 'floor' damage for your RIGHT hand is determined by your spec in that weapon type. The higher you spec in both left axe and your primary weapon, the higher your average damage per hand will be.
Damage is assessed by your skill in left axe, not by the spec you have in your primary weapon (note - you don't need to spec in axe, unless you're also using an axe as your primary weapon). You can't get away with only specing in left axe, though - you'll need to put points into your primary weapon type to get the cool styles.
Hibernia: See Albion. (/em hides)

Yes, but one of the important things is whenever a berserker or shadowblade uses MH/Left Axe the basedamage for both hands is reduced to 62,5% + 0,38%*LAspec.
Nymeros
Phoenix Knight
Posts: 1426
Joined: Apr 12, 2009 00:00
Razzer wrote:It's not the same.
When you spec Blades then you have to take a Blade weapon as left hand - otherwise you will loose damage.
Blades affect your mainhand and your offhand basedamage.

My bad, didn't notice he mentioned using a different damage type in offhand.
So yes, every CD/DW user should use a weapon of the damage type they specced highest in their offhand.

Who is online

Users browsing this forum: No registered users and 4 guests

  • The team • Delete all board cookies • All times are UTC + 1 hour [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
  • Board indexRealm ForumsAlbionAlbion ClassesMercenary

Simple Mercenary Advice

Daoc

Requin
Eagle Knight
Posts: 875
Joined: Jan 11, 2017 21:32
All races can become mercenary
All races are almost even for playing mercenary.
    Inconnu=+dex -str -qui
    Saracen=++dex -str -con
    Highlander=+str +con -dex -qui
    Avalonian= +qui --str --con

Parry is based off of DEX
Evade is based off of QUI and DEX
Weapon Skill is based off of Strength mostly. (50% dex for thrust damage)
Blocking is based off of DEX
Mercenary raises 3 stats:
+45 strength
+15 Con
+23 Dex
A Stats priority for Briton would be (Pawn String):
Strength: 1,5
Con: 0.75
Dex: 0.5
Qui:1
High weapon speed: 1.5
Balanced weapon speed 1.25
A Stats priority for Avalonian would be (Pawn String):
Strength: 1
Con: 1
Dex: 1.5
Qui: 1.5
High weapon speed: 1.25
Balanced weapon speed 1
A Stats priority for Highlander would be (Pawn String):
Strength: 2
Con: 0.5
Dex: 0.25
Qui: 1
High weapon speed: 1
Balanced weapon speed 1.5
Mercenary is low in the list of priority target for RvR (from Enemy)
Mercenary is high in the list of priority groupmember for RvR (from Allies)
Mercenary should switch between 2x 1-hander and shield for slam.
Mercenary should aim to have 42 Shield for RvR
Mercenary should try to equip the slowest weapon possible when dual wielding.
When dual wielding, mercenaries should aim to balance the weapon speed of each of their weapon.
The role of the Mercenary in RvR is to run and KILL tanks who are running at your realm members (cloth, healers)
Positional style are better than anytime styles.
Dual Wielding is 100% Strength based, but it has no impact.
When Dual Wielding, your weapon spec is accounted for in the Weapon Skill measurement.
Thrust Mercenary is better to kill Midgard Tanks.
Slash Mercenary is better to kill Hibernia Tanks.
Parry>Evade>Shield when Dual Wielding.
Shield>Parry>Evade when using a Shield.
Quickness reduces your style-hit damage, increases your base hit damage.
Critical Strikes are one of the most sought after RA of mercenary.
Critical Strikes and Faster Swing speed synergize well for Mercenary.
An Avalonian Mercenary w/ starting stats +15 qui + 10 con, all else equal, will attack 6% faster than a briton with 60 quick starting stats. The Avalonian will be able to land 3 positional during a slam, while the briton will land 2. (unbuffed, templated)
Mercenary Avalonian is viable with starting stats in quickness.
Slam is better than gimmick weapon switching (split spec) for 10% more damage.
Mercenary have access to Determination reducing the duration of CC up to 75%.
Mercenary is the IVth best tank of Albion, behind Paladin > Armsman > Reaver.
Mercenary can tank.
Mercenaries should not spec into Dual Wielding until they get some points in Parry.
Mercenaries unlock parry at level 17.
Mercenaries are highest priority for Strength buff.
Mercenaries are third highest priority for Dex/Qui buff (after Armsman and Scout)
Last edited by Requin on Aug 20, 2017 01:55, edited 1 time in total.
Reminder to Self:Quality over Quantity, what is the Value here?

Raifs
Gryphon Knight
Posts: 303
Joined: Nov 14, 2009 01:00
Requin wrote:
Thrust Mercenary is better to kill Midgard Tanks.
Slash Mercenary is better to kill Hibernia Tanks.

Thrust
bonus damage versus Midgard Chain (Healer, Shaman, Warrior, Skald)
neutral damage versus Hibernia Reinforced (Blademaster, Bard)
Slash
bonus damage versus Hibernia Scale (Druid, Hero)
bonus damage against Midgard Reinforced (Berserker, Savage)
DAoC 8v8 PoVs: https://www.youtube.com/user/MrLoreyn/videos
Getmoney
Warder
Posts: 7
Joined: Feb 11, 2017 10:33
Flank>Shadow's Rain (29 side combo) is the #1 priority at any point. Rain is the highest growth style in the merc arsenal.
Shadow's Edge (lv6 backstyle) and it's two followups are actually pretty bad. Edge specifically does not have the growth a positional should have and is already weaker than anytimers other factions get. This is where slash starts shining over the other damagetypes; if you have Backslash (39 slash), use that instead. The crush and thrust counterparts (Divine Hammer/Pierce) aren't worth using as long as you can get an Edge followup.
Dual Shadows (50 frontstyle) is great and essentially removes the need to even have an anytimer on your bars. The only argument that could be made against it is the bleed, but the bleed is actually strong and can add up to hundreds of extra damage over the duration of a fight. Think of it as a flat 25 damage add every time you use it, which is also really noticable in PvE when attacking high level mobs. This is basically your anytimer, except it has higher growth than even Doublefrost.
angerinc
Warder
Posts: 27
Joined: Jan 26, 2017 03:14
A Stats priority for Briton would be (Pawn String):
Strength: 1,5
Con: 0.75
Dex: 0.5
Qui:1
High weapon speed: 1.5
Balanced weapon speed 1.25
A Stats priority for Avalonian would be (Pawn String):
Strength: 1
Con: 1
Dex: 1.5
Qui: 1.5
High weapon speed: 1.25
Balanced weapon speed 1
A Stats priority for Highlander would be (Pawn String):
Strength: 2
Con: 0.5
Dex: 0.25
Qui: 1
High weapon speed: 1
Balanced weapon speed 1.5

I don't know if I'd call this simple. All I want to know is what's the best race to choose?

Satz
Alerion Knight
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion
Why did you even bother putting Avalonians on the list?
As a general advise, thrust is much more usefull in RvR as you will have an advantage at hitting healers, shammies and warriors while being absolutely neutral to hibs. While slash does have a great anytime style, its bonus is negligible considering the fact that it is still advised to use DW positionals in combat and you will end up with a penalty to damage on mid support which does tend to pose a bigger threat than hib, talking from past experience.

Capass7x1
Myrmidon
Posts: 130
Joined: Feb 09, 2013 18:24
angerinc wrote:
A Stats priority for Briton would be (Pawn String):
Strength: 1,5
Con: 0.75
Dex: 0.5
Qui:1
High weapon speed: 1.5
Balanced weapon speed 1.25
A Stats priority for Avalonian would be (Pawn String):
Strength: 1
Con: 1
Dex: 1.5
Qui: 1.5
High weapon speed: 1.25
Balanced weapon speed 1
A Stats priority for Highlander would be (Pawn String):
Strength: 2
Con: 0.5
Dex: 0.25
Qui: 1
High weapon speed: 1
Balanced weapon speed 1.5

I don't know if I'd call this simple. All I want to know is what's the best race to choose?

How do you want to spec? Thrust? Saracen or Briton, Highlander works too. Anything else? Highlander

Requin
Eagle Knight
Posts: 875
Joined: Jan 11, 2017 21:32
How do you want to spec? Thrust? Saracen or Briton, Highlander works too. Anything else? Highlander

Not really.
If you want to cap quickness:
For highlander:
50+75(equip)+75(castbuff)+12(aug qui)=212 quick
50+75(equip)+51(potbuff)+12(aug qui)=188 quick
50+75(equip)+93(classbuff)+12 (aug qui)= 230 quick
The avalonian will cap qui without spending points in quick (70+75+93+12)=250
But 250 is not really needed, 241-246 is best together with MoA 3, MoP 3, and potted/casted haste=17%/20%
With 3.6 mainhand and 2.6 left hand, 238 quick, 17% potted haste, MoA4 (12%) you hits at 1.5 speed.
With Legion jedi-blades (slash) 4.2 mainhand 3.2 lefthand:
With 9% haste from MoA3, with 17% pot haste, with 245 quick your mainhand hits at 2seconds, with 246 at 1.99 seconds
With 15% MoA5 with 20% haste proc, with 250 quick, you would hit at 1.56 with dual wield.
Celerity would be needed to get to swing cap. (albs do not have celerity right?)
Briton vs Highlander (slash)
75, 65, 60, 65 for briton
80, 70, 50, 65 for highlander
the difference is 10 points of dex are divided into +5str +5con when choosing highlander, the tradeoff is a lot lower perspective of switching to thrust while highlander.
Inconnu vs Saracen (thrust)
50,60,70,50 -->60,70,70,60
50,50,80,60 -->60,60,85,65
You give up hp for dex and quick more dps for lower survivability. Mercenary at level 50 only gains 15 in constitution, if you wanna spend some realm points into toughness then go saracen.
Reminder to Self:Quality over Quantity, what is the Value here?
Getmoney
Warder
Posts: 7
Joined: Feb 11, 2017 10:33
The racial stats minmaxing is hard to take too seriously when I have vietnam flashback images in my head from BMF firbies and briton slash mercs destroying literally everything. Realistically speaking, the times your merc gets nearsighted first on inc because you're a saracen or an avalonian will be more valuable than the dex/qui bonus could ever be. Shoutouts to luri heroes.
thrust is much more usefull in RvR as you will have an advantage at hitting healers, shammies and warriors while being absolutely neutral to hibs. While slash does have a great anytime style, its bonus is negligible considering the fact that it is still advised to use DW positionals in combat and you will end up with a penalty to damage on mid support

you're talking about advantage of thrust but don't mention the lvl44 snare? if anyone wants to make a max tryhard build for RvR that should be the main thing to think about.
I'd go as far as saying the slash damage type is more advantageous against midgard in general because berserkers (and to a lesser degree savages) become the most attractive targets in many scenarios when the players progressed past the 'lets tunnel each others supports and see what happens'-state.
The opposite could be said for bards and blademasters, those come with slashing resistance but make generally unattractive targets to begin with. This almost feels intentional, don't you think?
I specifically remember (and did it myself on my druid as well) for scale users to downgrade to studded because we were forced to take maximum action against 'have fun healing this'-ragnarok berserkers as well as slashing mercs being everywhere. Slashing just becomes more valuable as long as Uthgard doesn't do this.
Adaom
Warder
Posts: 38
Joined: Nov 02, 2011 13:48
Getmoney wrote:Flank>Shadow's Rain (29 side combo) is the #1 priority at any point. Rain is the highest growth style in the merc arsenal.
Shadow's Edge (lv6 backstyle) and it's two followups are actually pretty bad. Edge specifically does not have the growth a positional should have and is already weaker than anytimers other factions get. This is where slash starts shining over the other damagetypes; if you have Backslash (39 slash), use that instead. The crush and thrust counterparts (Divine Hammer/Pierce) aren't worth using as long as you can get an Edge followup.
Dual Shadows (50 frontstyle) is great and essentially removes the need to even have an anytimer on your bars. The only argument that could be made against it is the bleed, but the bleed is actually strong and can add up to hundreds of extra damage over the duration of a fight. Think of it as a flat 25 damage add every time you use it, which is also really noticable in PvE when attacking high level mobs. This is basically your anytimer, except it has higher growth than even Doublefrost.

Backslash is draining to much endu to spam . And since enduu is always a problem on alb for light tanks , i wouldnt choose backslash .
aylictal
Myrmidon
Posts: 122
Joined: Jun 07, 2011 05:09
Adaom wrote:
Backslash is draining to much endu to spam . And since enduu is always a problem on alb for light tanks , i wouldnt choose backslash .

This.
Also the frontal styles bleed, while its a nice damage increase, can also be a mez breaker. Care should be used when using this because the bleed lasts a very long time and if you are pealed and the guy you were on gets mezzed, the mez will break with a bleed tick.
JOhnnyFerro
Myrmidon
Posts: 77
Joined: Nov 02, 2013 11:27
United states leads the world in number of people who believe in angels.
Uthgard leads the world in believing Quickness reduce you hit damage, but increase your DPS.

Thalien
Phoenix Knight
Posts: 1017
Joined: Apr 18, 2009 00:00
Location: Marburg
Requin wrote:Dual Wielding is 100% Strength based, but it has no impact.

What does this mean? More str != more dmg with dual wield?
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

Aelred
Myrmidon
Posts: 159
Joined: Apr 16, 2016 17:58
Thalien wrote:What does this mean? More str != more dmg with dual wield?

I'm not 100% sure what Requin meant exactly, but your Dual Wield weaponskill is a hidden value, like your Shield weaponskill, so that might be why Requin says it doesn't have an impact.
Anyways, Dual Wield is governed completely by Strength, just like Slash, Crush, Two-Handed, and Polearms. This is particularly relevant if you want to use Thrust weapons, because any Thrust styles you use will be based off 50% Str, 50% Dex, but when you use Dual Wield styles, they will be based 100% off your Str.
Ael 5L1 Cleric <The Band>
Aelred 5L0 Arms LGM Armourcrafter
Aelrad 4L7 MinstAlbion Template Items

Thalien
Phoenix Knight
Posts: 1017
Joined: Apr 18, 2009 00:00
Location: Marburg
But it seems the effect of strength on damage is kinda low. Anyone knwos more?
Tested Bm on Pendragon and +18 strength was max 5 dmg more. Could be variance.
39 or 50 blades didnt change dmg on cd.
more str = more weaponskill = better defence penetration? dmg?
more skill = more wepaonskill ( would mean it would be good to go 50 weapon, same benefitas str gives, weaponskill)
In the berz forum was this link posted. Don't see any str or weaponskill in dmg formular.
https://web.archive.org/web/20080918194 ... C/info.php
And found this info
https://sites.google.com/site/daoctests ... -on-damage
http://www.postcount.net/forum/showthre ... trength-RA
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

Aelred
Myrmidon
Posts: 159
Joined: Apr 16, 2016 17:58
Thalien wrote:But it seems the effect of strength on damage is kinda low. Anyone knwos more?
Tested Bm on Pendragon and +18 strength was max 5 dmg more. Could be variance.
39 or 50 blades didnt change dmg on cd.

Have you done comparison tests on Uthgard 2.0? I'll try to do some testing to see how much extra damage exactly Str buffs give me. Going above composite 51 in Blades shouldn't increase the damage of your Celtic Dual styles.
Thalien wrote:more str = more weaponskill = better defence penetration? dmg?
more skill = more wepaonskill ( would mean it would be good to go 50 weapon, same benefitas str gives, weaponskill)

I haven't done any testing on it, myself, but everything I have read so far tells me that Str should increase damage/defense penetration with Str-based weapons. To get the most damage/defense penetration from your Dual Wield styles, you should spec 50 DW, and increase it past 50 as much as you can. Raising your sub-spec (Slash, for example) up to composite 51 will raise your minimum Dual Wield style damage, but not maximum damage, or defense penetration. Raising Slash past composite 51 will only help when using Slash styles, not Dual Wield styles.
Also, one of the devs made a post awhile ago saying that weaponskill is just a sum of various factors (I can't search dev posts for some reason, so maybe I'll find the quote later), and that number itself doesn't mean anything other than 'you have this much strength, plus this much weapon spec, etc'. Instead, it is the individual components of 'weaponskill' that may or may not increase damage, defense penetration, etc, and I don't know if they contribute proportionately.
Thalien wrote:In the berz forum was this link posted. Don't see any str or weaponskill in dmg formular.
https://web.archive.org/web/20080918194 ... C/info.php
And found this info
https://sites.google.com/site/daoctests ... -on-damage
http://www.postcount.net/forum/showthre ... trength-RA

I would like to see more testing done on Uthgard, as I'm a little wary of what methods they used to reach their conclusions. They may have been testing Str at much higher values, or with items/procs/bonuses that aren't present on Uthgard. In general, though, I agree that Strength is not the most important thing in the game when it comes to damage, and you would be better served going for RAs like MoP and Dualist Reflexes, over Aug Str.
When it comes to race choice, I think there is still a lot of debate to be had. If Str isn't as important as a lot of players think, should the other stats be weighed more heavily? Or should we instead be thinking more about racial resists, or size? I'm still of the opinion that for an RvR min/maxer, size is the most important consideration, making Inconnu probably the best choice if you don't care about looks (or if you just really like fish people!).
Ael 5L1 Cleric <The Band>
Aelred 5L0 Arms LGM Armourcrafter
Aelrad 4L7 MinstAlbion Template Items

Who is online

Daoc Celtic Spear Dmg Type 3

Users browsing this forum: No registered users and 0 guests

Daoc Celtic Spear Dmg Type

Daoc Celtic Spear Dmg Type 4

  • The team • Delete all board cookies • All times are UTC + 1 hour [ DST ]

Daoc Celtic Spear Dmg Type 4

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group