- Maplestory Can You Put Dmg On A Shield Full
- Maplestory Can You Put Dmg On A Shield Free
- Maplestory Can You Put Dmg On A Shield Reviews
- +1 Most people say 200-250% is enough, but that's generally just numbers that they hear and repeat and they have no idea why some people think it's the best. To be honest, I can't give you an answer for this, because it depends on your specific character due to your current%boss,%TD, and%att affecting this, but I'd generally recommend somewhere in the low 300%'s.
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- I heard that this lvl100 titanium heart has already been released in Korea Maplestory. You can get it from cash shop random box which is similar to the philosopher book. (YES NEED NX!) It has 11 sl.
- Jun 01, 2017 Secondary: Easy to get, provides a good amount of Wep Attack and Luck, and still counts towards Shield Mastery. Downside, can't be star forced. Shield: Can be Star Forced, meaning it can provide a lot more Luck than secondaries can, and provides some Defense, for what it's worth.
- Oct 16, 2018 This Maplestory 2 Runeblade Build Guide is gonna give you all the knowledge you need to be one of the strongest MS2 Runebladers on the server because it was written very thoroughly by a Runeblade main “ SenseiSwift ” who is also a Twitch streamer so make sure you check him out on his Twitch Channel if you have any more questions or enjoy watching Maplestory 2 content.
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First off i may have mislead you with the title. Secondly yes this is about the assassins and all the Dexless (pro dmg ksers). Alright so we all know that Assassins damage formula is completely broken and probably the most horrible formula ever created for a class in Maplestory. MapleStory 2 is a 3D isometric adventure MMORPG where players create their own character and select one out of several jobs to explore the new Maple World.Players will encounter various NPCs with various Quests, Monsters, and Bosses from the previous version as well as completely new ones to fight against.
Demon Avenger class really needs to be buffed
edited January 6 in Suggestions, Feedback, and Requests
As a person who mains a demon avenger, I noticed a lot of problems that demon avenger have that need to be fixed. The three most important aspects of demon avengers that need to be fixed that they lack or don't have are: enough burst dmg, critical rate%, and iframe skill.
For burst skill: Dimensional sword is meant to be a burst skill that demon avengers to use;however, looking at the damage% and lines, it doesn't consider to be a burst skill. Here's a suggestion.
Considering this skill is Lvl 30, we can change 'HP Cost: 20%, summons a magic sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1870%, Number of attacks: 8, The skill duration becomes 1/5 if the skill is used again while summoning, but the magic sword will spin quickly and deal 660% damage to 8 enemies 6 times' into: 'HP Cost: 20%, summons a magic sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: '2800%', Number of attacks: '12', The skill duration becomes '1/4' if the skill is used again while summoning, but the magic sword will spin quickly and deal '990%' damage to 8 enemies '10' times.' Please notice that I put ' ' around the part that can be fixed.
For critical rate%, possibly we can put 20% crit rate on Desperado mastery in 2nd job skill. Demon avengers' basic crit rate starts with 25%, which is incredibly low that it is way too difficult to get 100% crit rate. Therefore, adding more crit rate is vital for demon avenger.
Lastly, for iframe skill (most important): Since demon avengers do not possess iframe skill, there's no way to survive from the snow(that heavily falls from the top with splash damage) that falls in 3rd phase of black mage from the test to be unavoidable most of the time. That snow pattern is meant to be the part where we iframe to avoid, but since demon avengers don't have iframe, demon avengers totally discrimminated from other classes that have regular iframe skill. For suggestion, it would be great to add iframe for a skill Vitality veil from 3rd job skill just as making character to be invincible for 3 times after skill is used, and extending the cooldown time to like 50 seconds from 12 seconds.
Top hard bosses in maplestory are burst meta, but demon avengers cannot deal enough damage due to really weak dimensional sword skill that doesn't deal enough dmg as a burst skill, and making survivality to be extremely low by no iframe skill are tremendous problems with this class. Therefore, this class needs to be buffed.
Thanks for reading this long post. Please notice that there's extreme problem that demon avengers have right now as shown above!
For burst skill: Dimensional sword is meant to be a burst skill that demon avengers to use;however, looking at the damage% and lines, it doesn't consider to be a burst skill. Here's a suggestion.
Considering this skill is Lvl 30, we can change 'HP Cost: 20%, summons a magic sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1870%, Number of attacks: 8, The skill duration becomes 1/5 if the skill is used again while summoning, but the magic sword will spin quickly and deal 660% damage to 8 enemies 6 times' into: 'HP Cost: 20%, summons a magic sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: '2800%', Number of attacks: '12', The skill duration becomes '1/4' if the skill is used again while summoning, but the magic sword will spin quickly and deal '990%' damage to 8 enemies '10' times.' Please notice that I put ' ' around the part that can be fixed.
For critical rate%, possibly we can put 20% crit rate on Desperado mastery in 2nd job skill. Demon avengers' basic crit rate starts with 25%, which is incredibly low that it is way too difficult to get 100% crit rate. Therefore, adding more crit rate is vital for demon avenger.
Lastly, for iframe skill (most important): Since demon avengers do not possess iframe skill, there's no way to survive from the snow(that heavily falls from the top with splash damage) that falls in 3rd phase of black mage from the test to be unavoidable most of the time. That snow pattern is meant to be the part where we iframe to avoid, but since demon avengers don't have iframe, demon avengers totally discrimminated from other classes that have regular iframe skill. For suggestion, it would be great to add iframe for a skill Vitality veil from 3rd job skill just as making character to be invincible for 3 times after skill is used, and extending the cooldown time to like 50 seconds from 12 seconds.
Top hard bosses in maplestory are burst meta, but demon avengers cannot deal enough damage due to really weak dimensional sword skill that doesn't deal enough dmg as a burst skill, and making survivality to be extremely low by no iframe skill are tremendous problems with this class. Therefore, this class needs to be buffed.
Thanks for reading this long post. Please notice that there's extreme problem that demon avengers have right now as shown above!
Comments
- I agree all classes should have an iframe,i recently made a post suggesting that nl gets an iframe too
- Im a Demon Avenger main too, and Nexon need to do something with this.
First of all, they need to rework the Demon Blast 5th skill. it is unsuable. In every timelines, whenever I used it, I need to stop Execution to start charge and it delays and is not smooth at all ( you will miss 2 attack and 12 lines of execution at that time, unfair ). And it costs a lot of HP per second, and the damage after charging is not great at all.
Suggestion : - Turn it into a buff that deal damage like that every 5 second, have no cooldown, less damage but okay
- Simple press button to release a Huge Explosion deal damage, = at 2 nd change, has cooldown
- Turn to passive skill, when ever Demon Avenger lost 10% Hp, it will trigger and deal damage.
- Rework to a new skill .
Demon frenzy is still decent okay for now, same as Dimension Sword. - demon avenger really needs a buff like example: less hp cost more damage no cool down.
- Nexon be like
Nah, if you want iframe, get yourself BoD, scrubs - Seriously tho
DA has no iframe despite needing to use HP for skills
No burst damage skill that fits the meta
The only redeemable thing about DA was mobbing due to nether shield, but they also nerfed that to the ground
Just don't play DA. There's just no hope for that job. - Reactions: 1,020Member, Private TesterSeriously tho
DA has no iframe despite needing to use HP for skills
No burst damage skill that fits the meta
The only redeemable thing about DA was mobbing due to nether shield, but they also nerfed that to the ground
Just don't play DA. There's just no hope for that job.
Another DA main here, and LMAO same. They killed shields (no more 0cd meta, the shields don't linger anymore), and yet they created a class like Adele with the flying swords.
me: -surprisedpika- - Seriously tho
DA has no iframe despite needing to use HP for skills
No burst damage skill that fits the meta
The only redeemable thing about DA was mobbing due to nether shield, but they also nerfed that to the ground
Just don't play DA. There's just no hope for that job.
Another DA main here, and LMAO same. They killed shields (no more 0cd meta, the shields don't linger anymore), and yet they created a class like Adele with the flying swords.
me: -surprisedpika-
In Adele's defense, her sword projectile doesn't work the way nether shield does. Nether shield move separately from a player. Adele's swords moves with the player so its range is much shorter than nether shield. It can't go far away from player and kill mobs that are far away. Adele's sword is mostly for bossing and doesn't make that much difference in mobbing like nether shield does for DA.
But yeah, still bs that Adele's sword stays around for guaranteed 20 sec, when DA's shield which also does alot in bossing disappears when bosses move away.
Maplestory Can You Put Dmg On A Shield Full
Check out the patch notes for the v20 Lovely Update here: http://maplestory2.nexon.net/en/news/article/55909/lovely-update-v20
Priest Solo / Party Build
Hi guys , i thought on skill builds for the priest class wich im planing to try on CBT2.
Im going to use the solo build until Lv50 and then change it to the party build for raids.
Please note they are relevant to the Lv50 cap only. (53 SP)
Priest Solo Build Lv50 Cap
Celestial Light ( +1 )
Holy Blast ( +1 ) - 9 SP
Healing Prayer - 10 SP
Scepter Mastery - 10 SP
Celestial Guardian - 10 SP
Scourging Wave - 10 SP
Angel Ray - 3 SP
you can also go with Celestial Light + Holy Blast combo ( instead of Scourging Wave ) wich make more dmg over time.
Celectial Light - 89% + ( 13% * 6 ) = 167% + Holy Blast - 237% + 107% = 344% 344% + 167% = 551% total
compare to Scourging Wave wich has 297%.
but still i chose Scourging Wave and Holy blast because ill be spaming Scourging Wave from a distance (7.5 m)
and if the monsters get too close i will holy blast them.
you can also put less points in Healing Prayer but i didnt find any replacement.
Priest Party Build Lv50 Cap
Celestial Light ( +1 )
Holy Blast ( +1 )
Healing Prayer - 10 SP
Celestial Guardian - 10 SP
Celestial Blessing - 10 SP
Holy Symbol - 9 SP
Disciple - 4 SP
Now you have 10 SP left in my opinion it doesn't really matter.. you can add 4 points to Scepter Mastery and get 2.2% weapon attack.
this will make your Healing Prayer slightly better.
then you can open Healing Mastery and add 6 points to get 11.5% more on Healing Prayer and the spirit recovery from Holy Symbol
( but its only 2 point somthing more spirit).
option 2 is to add 3 points on Scourging Wave and then you can open Sanctuary and put 7 SP in it.
Please let me know what you think..
i put a lot of thought into those build.
Im going to use the solo build until Lv50 and then change it to the party build for raids.
Please note they are relevant to the Lv50 cap only. (53 SP)
Priest Solo Build Lv50 Cap
Celestial Light ( +1 )
Holy Blast ( +1 ) - 9 SP
Healing Prayer - 10 SP
Scepter Mastery - 10 SP
Celestial Guardian - 10 SP
Scourging Wave - 10 SP
Angel Ray - 3 SP
you can also go with Celestial Light + Holy Blast combo ( instead of Scourging Wave ) wich make more dmg over time.
Celectial Light - 89% + ( 13% * 6 ) = 167% + Holy Blast - 237% + 107% = 344% 344% + 167% = 551% total
compare to Scourging Wave wich has 297%.
but still i chose Scourging Wave and Holy blast because ill be spaming Scourging Wave from a distance (7.5 m)
and if the monsters get too close i will holy blast them.
you can also put less points in Healing Prayer but i didnt find any replacement.
Priest Party Build Lv50 Cap
Celestial Light ( +1 )
Holy Blast ( +1 )
Healing Prayer - 10 SP
Celestial Guardian - 10 SP
Celestial Blessing - 10 SP
Holy Symbol - 9 SP
Disciple - 4 SP
Now you have 10 SP left in my opinion it doesn't really matter.. you can add 4 points to Scepter Mastery and get 2.2% weapon attack.
this will make your Healing Prayer slightly better.
then you can open Healing Mastery and add 6 points to get 11.5% more on Healing Prayer and the spirit recovery from Holy Symbol
( but its only 2 point somthing more spirit).
option 2 is to add 3 points on Scourging Wave and then you can open Sanctuary and put 7 SP in it.
Please let me know what you think..
i put a lot of thought into those build.
Maplestory Can You Put Dmg On A Shield Free
Comments
Maplestory Can You Put Dmg On A Shield Reviews
- Hey Aviel27! Here are my 2 cents on the matter.Priest Solo Build Lv50 Cap
Celestial Light ( +1 )
Holy Blast ( +1 ) - 9 SP
Healing Prayer - 10 SP
Scepter Mastery - 10 SP
Celestial Guardian - 10 SP
Scourging Wave - 10 SP
Angel Ray - 3 SP
you can also go with Celestial Light + Holy Blast combo ( instead of Scourging Wave ) wich make more dmg over time.
Celectial Light - 89% + ( 13% * 6 ) = 167% + Holy Blast - 237% + 107% = 344% 344% + 167% = 551% total
compare to Scourging Wave wich has 297%.
but still i chose Scourging Wave and Holy blast because ill be spaming Scourging Wave from a distance (7.5 m)
and if the monsters get too close i will holy blast them.
you can also put less points in Healing Prayer but i didnt find any replacement.
Personally, I can't really think of the situation where I would want to have both Holy Blast and Scourging Wave maxed within the same build. I personally would pick Celestial Light + Holy Blast over using the Wave in close to any situation.
Also for soloing you probably won't need the healing at 10, unless you're soloing a boss and taking a lot of damage somehow. Could use some of the points from Healing Prayer into Sanctuary (which will also provide you additional healing on top of the damage) or Shied+Relic in some situations. Holy Symbol can also be an option on bosses.Priest Party Build Lv50 Cap
Celestial Light ( +1 )
Holy Blast ( +1 )
Healing Prayer - 10 SP
Celestial Guardian - 10 SP
Celestial Blessing - 10 SP
Holy Symbol - 9 SP
Disciple - 4 SP
Don't forget that priest is not just a pure healer, and you will likely not need this much healing, unless you're solo-healing a difficult 10 man raid. In most situations going full support is an overkill, and it's better to have a damage option as well to support the team.
I would also like to comment on this part separately:you can add 4 points to Scepter Mastery and get 2.2% weapon attack.
this will make your Healing Prayer slightly better.
Weapon Attack will have no influence on the power of your healing skills, it will only affect your damage skills. Healing scales off the Magic Damage stat, which is separated from raw Weapon Attack power. - As far as solo or dps goes, It's not great but I find myself using shield of the archon a lot so I maxed it. I agree and I think your bread and butter dps skills are either the celestial light/holy blast combos or scourging wave (scourging wave has a decent range which is nice). Angelic ray is also nice and def worth the 3 points imo. I leveled with a hybrid build and just decided to go dps around level 43 with that kartamus depths boss and his chain healing, I don't think I would handle the 50 dungeons alone without it (I maxed healing prayer too though).Weapon Attack will have no influence on the power of your healing skills, it will only affect your damage skills. Healing scales off the Magic Damage stat, which is separated from raw Weapon Attack power.
Ah crud i didn't know that, i thought your dmg stat affected heaing in some way. Good to know lol. But i guess it makes sense even with 1k attack that means i would be healing for like 2k healing prayers since it's 200 some percent and i only heal for around 600 with it.