Radiant Dmg Dragon Born Breath Weapon

The radiant dragon can use its breath weapon on physical objects (such as a ship) as well, inflicting 1 hull point of damage for every 10 hit points of damage its breath weapon causes. Other physical objects must save vs. Spell to survive being hit by a pulse.

Be All You Can Be. This was the recruiting slogan for the U.S. Army for over twenty years. When you create your D&D character do you design them to be the best they can be?

Of course, the term ‘best’ is subjective. Everyone has their own idea of what the best really is. It is also situational, what is best for one situation may not be the best for another. However, there are undeniably certain power builds that exist within D&D. Some are certainly better than others, but all are worth examining.

The Dragonborn’s dragon breath is an interesting power. At first glance it’s a useful and intriguing encounter power that only requires a minor action to use. It gives these characters an extra option during combat and if we’re honest the idea of breathing fire or acid is pretty cool. It lets us get our geek on.

  1. Feb 12, 2015  Hey folks, this D&D 5e Race Tutorial shows you the details of the Dragonborn racial bonuses. Please leave a comment below and enjoy. If there are.
  2. Sep 09, 2017  Thundering Breath + Resounding Thunder: Dragon Breath does Thunder Damage, so is now Blast 4 instead of Blast 3. Rod the Dragonborn + Radiant Breath + Thundering Breath: Powers focused through this implement deal Radiant, Lighting and Thunder damage.
  3. Platinum dragons have a cone of thunder and radiant damage breath weapon, so you could make a dragonborn's breath weapon do half and half. Also, thunder and radiant damage are relatively rare when it comes to monster attacks, so giving that dragonborn resistance to both wouldn't break the game.
  4. Mar 24, 2017  Zelda Breath of the Wild - All Gerudo Weapons (Complete Set Location). This video shows you all Gerudo weapons and where to find them in Gerudo Town and other locations. ZELDA: BREATH.

However, if we take a deeper look at the dragon breath racial ability we realize that it can be taken from an extra action that deals damage and transformed into one of the deadliest attacks available. The best part is it can turn a martial character into a strong secondary controller.

Right out of the gate the dragon breath racial power allows a dragonborn to select either Strength, Constitution or Dexterity as the primary stat used to modify attack rolls. Once this decision is made it is permanent, as is the elemental damage type selected. The attack is a close blast 3 and deals 1d6 + Con damage. The d6 scales up at each tier. Not a bad little power.

The trick is to take that power and exploit it into a game changer. One thing I dislike doing is selecting feats and items that are only going to have a one per encounter or less use. I don’t find that to be an efficient use of my resources. What we want to do with dragon breath is find a way to maximize its effects and gain the ability to use it multiple times each encounter.

What would a platinum Dragonborn’s breath weapon and resistances be. I know the only TRUE platinum dragon is Bahamut and only a few Dragonborn a platinum one like once in a few centuries kinda thing. Would it be radiant damage, a mix of a few? Would the resistances be like 1 or 2 maybe all of them? Breath Weapon: You can use your action to exhale destructive energy. Your Draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic ancestry.

The build and the various side options explained below are powerful at heroic, devastating at paragon and are simply… well, epic at epic. The key to gaining the greatest use out of your dragon breath racial power is to select lightning as the damage type and in some way gain access to the martial role. Whether this is through your initial class choice or multi-classing is up to you.

A Class Choice

As I’ve mentioned the key to maximizing your dragon breath ability is to gaining access to the martial power source. The simplest thing to do is select any of the Fighter, Ranger, Rogue or Warlord as your class. However, there is a definite advantage to creating a Warden or Barbarian and starting with the primal power source; I will explain more about this choice when I discuss feat selection. If you do select a Warden multi-class into whatever martial class fits best with your idea of the character as soon as possible.

The reason for gaining access to the martial role is the paragon path that you will select. The Honourable Blade paragon path is only available to dragonborn who have selected a martial class. The benefits of this paragon path are four-fold.

  • Draconic Blade – Your weapon gains the damage type of your dragon breath. This choice doesn’t override any other benefit your weapon may provide.
  • Draconic Resistance –You gain resistance to your dragon breath type equal to 5 + one half your level.
  • Dragon Breath Action – When you spend and action point to take an extra action you can use your dragon breath as a free action, even if you have already expended it during the encounter.
  • Draconic Sidestep – If you are flanked as an immediate reaction you can shift 1 and use your dragon breath as a free action, even if you have already used your dragon breath in the encounter.

With the election of this paragon path you have increased the frequency with which you can possibly use your dragon breath per encounter from one to three. Now, you won’t have an action point every encounter but being able to use this power twice per encounter plus the other benefits of the paragon path can’t be understated.

When you reach level 21 and select your epic destiny I would encourage the Avatar of Io. Your dragon breath now ignores all resistances and immunities. There are other benefits to this choice, but this is the most significant one.

Feats

In my mind, feat selection does as much or more to define a character as race and class choice. With the sheer multitude of feats available it is possible to take your character in any number of directions. The goal of maximizing your dragon breath requires a great deal of sacrifice regarding feats.

Over the course of a 30 level adventuring career a dragonborn will have 18 feat choices to make. There are 12 feats listed below, consuming over half of the feats your character will be able to take. There are additional feats that aren’t listed that you may also want to investigate and select.

Radiant dmg dragonborn breath weapon 5e

Bolstering Breath (Heroic)

Normally the dragon breath power targets all creatures. If you’re trying to maximize your damage and use your dragon breath multiple times per combat you don’t want your allies to be getting blasted as well. It’s not a great way to make friends, instead give them a +1 to attack by selecting this feat.

Enlarged Dragon Breath (Heroic)

Increase your range from a close blast 3 to close blast 5 with this feat. It’s all about hitting as many enemies as possible. This feat dramatically increases your reach.

Raging Storm (Heroic)

You gain a +1 feat bonus to damage rolls for powers that use thunder or lightning as the key word. This damage scales upwards each tier.

Radiant Breath (Heroic)

For those who selected a martial class in the beginning, this feat provides an interesting option. You must multi-class to a divine class in order to have it open up. It allows your dragon breath to also deal radiant damage. Having this applied to the dragon breath is one thing, but through the paragon path all your weapon attacks will also deal radiant damage. If you are playing an undead heavy campaign this feat might become mandatory.

Empowered Dragon Breath (Paragon)

This feat is an easy choice. Do you want to damage with a d6 or a d10? If you were only using your dragon breath once per encounter we might pass on this feat, but the intention is multiple uses of dragon breath per encounter.

Thundering Breath (Paragon)

If you selected lightning as your primary damage type for your dragon breath, then thundering breath is a natural follow-up feat. It allows you to deal thunder and lightning damage when you breath. It also allows you to push any enemy you hit your con modifier. This feat increases that chance that enemies won’t have the appropriate resistances and allows you to act as a pseudo controller.

Resounding Thunder (Paragon)

This feat allows you to add 1 to the size of any blast or burst that has the thunder keyword. Congratulations you can now breath thunder and lightning damage in a close blast 6. I can feel Thor’s jealousy.

Spirit Breath (Paragon)

This feat is where selecting a warden or a barbarian as your class will shine. The key is to select warden daily powers that are keyed to either thunder or lightning. It’s not hard. Every time you use a daily power your dragon breath recharges. What does this mean for you? If you have four daily powers and it is the first encounter of the day you could use your dragon breath a total of seven times. The odds of you doing this are low, but it becomes possible to deal 2d10 + Con modifier damage in a close blast 6 seven times in one combat encounter.

Critical Breath (Paragon)

Dragonborn Breath Weapon Damage

On its own this feat isn’t very powerful. If you don’t empower your breath you simply aren’t going to hit enough targets to make this feat worthwhile. However, as we’ve discovered with this build it is possible to use dragon breath seven times in an encounter with a close blast 6. The chances of obtaining a critical hit are dramatically increased and the ability to deal ongoing damage 10 (save ends) becomes very advantageous.

Dragon Warrior (Epic)

When you are first bloodied you regain the use of dragon breath if you have already used it during the encounter. This feat is one more opportunity to devastate your foes.

Draconic Triumph (Epic)

When you reduce a non-minion enemy to zero hit points you regain the use of your dragon breath. Odds are you can accomplish this feat once per encounter.

Concussive Breath (Epic)

Add the ability to daze targets you hit with your dragon breath onto the list of effects. With a close blast 6, that’s a lot of enemies that are going to have limited actions. This feat demonstrates once again that this build allows you to operate as a pseudo controller.

Items

Similar to feats there are a number of items that augment this build. None of these are mandatory but all add to the flavour of the character and increase the sheer amount of devastation you can unleash upon your opponents.

Arkhosian Scepter

You might be wondering why I’m recommending a martial character equip a rod for which they aren’t even proficient with. Simple, the ongoing property of this item speaks directly to the dragon breath power. You can apply the enhancement bonus of this item to the attack rolls and damage rolls of your dragon breath power, even if you can’t normally use rods as implements. The item isn’t available until level 12, which means the minimum bonus you are looking at is +3 to attack and damage.

Ring of the Dragonborn Emperor

D&d dragonborn breath weapon

This ring provides a +5 bonus to your dragon breath. The daily property allows you to regain the use of an encounter power if you’ve reached one milestone.

Ring of the Radiant Storm

When you hit with a lightning or radiant power you can roll damage twice and use either result.

Weapon of the Conqueror

You can add the enhancement bonus of this weapon do the damage rolls of your breath weapon. Additionally, the daily power allows you to change your dragon breath from a blast power, to a close burst 3. If you took the Resounding Thunder feat, this would be a close burst 4. The weapon isn’t available until level 15 which provides a minimum +3 bonus when you first acquire the item.

Strategy

The key using the dragon breath racial power effectively is to try to use it in the first round of combat. This is why increasing the size of the attack is advantageous to hit as many opponents as possible. Many of the subsequent opportunities to use the power will allow you to do so even if you have already used dragon breath in the encounter. However, by using dragon breath in the first round you gain additional multiple uses per encounter.

Certain classes, such as the Bard, allow players to regain the usage of an encounter power. Your dragon breath should be a top candidate for such a benefit. Likewise,a few items bestow the same benefit. If you can find one, certainly consider adding it to your inventory.

Silver Dragonborn Breath Weapon

Dragon breath is a good racial power. If you decide to focus on the power it goes from good to outstanding. In fact what you end up with is a character that is defined by their racial power and not by their class or power source. It requires a lot of work, but the payoff is immense. The great part is that at almost every level you are adding something to you character that has an immediate benefit and that builds on previous decisions.

Have you ever played a dragonborn? Did you enjoy using dragon breath? Did you exploit this racial ability to the limit or did you use it as a fringe benefit?

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Related

Gargantuan dragon, lawful good

Armor Class 26 (natural armour)
Hit Points 697 (34d20 + 340)
Speed 40 ft., climb 40 ft., fly 80 ft.

STRDEXCONINTWISCHA
30 (+10)22 (+6)30 (+10)25 (+7)25 (+7)30 (+10)

Saving ThrowsDex +14, Con +18, Wis +15, Cha +18
SkillsInsight +15, Perception +23, Religion +24, Stealth +14
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Sensesblindsight 60 ft., darkvision 120 ft., truesight 120 ft., passive Perception 27
Languages All Languages, Telepathic (1 Mile)
Challenge 27 (80,000 XP)

Radiant dmg dragonborn breath weapon mods

Prophetic. The dragon has advantage on saving throws.

D&d Dragonborn Breath Weapon

Divine Power. The dragon's claw, tail, and bite attacks are magical. When the dragon hits with an attack or spell, the attack deals an extra 10d8 radiant damage (included in the attack).

Divine Awareness. The dragon knows if it hears a lie.

Innate Spellcasting.The dragon's spell casting ability is Charisma (spell save DC 27). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, resurrection, plane shift

1/day each: commune, control weather

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 11) piercing damage plus 45 (10d8) radiant damage.

Claw.Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 11) slashing damage plus 45 (10d8) radiant damage.

Tail.Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 11) bludgeoning damage plus 45 (10d8) radiant damage.

5e Dragonborn Breath Weapon

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 27 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Teleport. The dragon magically teleports, along with any equipment it is wearing or carrying, up to 240 feet to an unoccupied space it can see.

Healing Touch (4/Day). The dragon touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Radiant Breath. The dragon exhales light in a 120-foot line that is 10 feet wide. This light counts as sunlight. Each creature in that line must make a DC 27 Dexterity saving throw, taking 116 (21d10) radiant damage on a failed save, or half as much damage on a successful one.
Restricting Breath. The dragon exhales restricting gas in a 90-foot cone. Each creature in that area must succeed on a DC 27 Constitution saving throw or have disadvantage on Dexterity checks and Dexterity saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Radiant Dmg Dragonborn Breath Weapon Damage Chart

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 27 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.