How to Open a DMG File in Windows. Martin Hendrikx Updated April 2, 2018, 10:29pm EDT. Whether you are an avid Mac programmer using a Windows PC, or you just found a DMG file on your Windows machine, it can be useful to know what it is and how to open it. Luckily it’s easy to open on Windows if you know how. Open DMG Files in Windows By. Dec 17, 2011 A helpful command line tool called hdiutil is included in Mac OS X that allows disk image files (.dmg extension) to be mounted directly from the Terminal, without the need of using the GUI. Using hdiutil for such a task is helpful for scripting or remote connections through SSH. How to open dmg command line. If you want to script the install it requires a few more steps since the name of the.dmg file, the name of the Volume created, the name of the application, and the name of the device that needs to be detached can all be different. Plus they can have spaces in them. Also a.dmg can have an.app file or a.pkg file in it and these require different behavior.
Comparing syndra to veigar for single target damage is silly. Syndra does more damage than veigar in the late game except in edge cases. We are talking about normal values, even as high as 800 ability power, but not edge cases like 24092402 ability power.
Syndra 6 Sphere 540 / 810 / 1080 (+ 120% AP)
Veigar 250 / 375 / 500 (+ 120% AP)
Syndra's ult does 290 more base damage than veigar's. The scaling is the same, and from this alone you might assume that Syndra does more damage with her ult than veigar does. But that isn't exactly true. Remember that veigar has a 2nd source of scaling, equal to 80% of his target's ap. Veigar will also have more ability power than syndra from farming baleful strike.
X= veigar's ap
Y= syndra's ap
250+1.2X+0.8Y = 540+1.2Y
250+1.2X = 540 +0.4Y
1.2X = 290+0.4Y
So assuming syndra has 50 ap,
1.2X = 290 + 0.4*50
1.2X = 310
X = 258
Veigar would need 258 ability power to do the same damage.
so early game, syndra does much more damage to veigar than veigar does to syndra with their ults alone.
Veigar is a late game champ, so lets consider that.
How much ability power do they need in order to do the same damage?
500+1.2X+0.8Y = 1080+1.2Y
1.2X = 580 +0.4Y
X=Y
1.2X = 580 + 0.4X
0.8X = 580
X = Y = 725
When veigar and syndra both have 725 ability power, syndra will do the same damage to veigar that veigar does to syndra, and any more ability power than this and veigar will begin to out damage syndra.
Some people might claim that veigar will have 150 more ability power from baleful farm than syndra, so lets account for that:
500+1.2X+0.8Y = 1080+1.2Y
1.2X = 580 +0.4Y
X=Y+150
1.2X = 580 + 0.4(X-150)
1.2X = 580 + 0.4X - 60
0.8X = 520
X = 650
When syndra and veigar both build 650 ability power, but veigar has 150 more ability power than this from Baleful strike farm (and perhaps the rabadons passive on that amount of ability power), then veigar and syndra will do the same amount of damge to each other. Any more ability power than this and veigar will do more damage to syndra than syndra does to veigar.
CONCLUSION:
Obviously the scaling is the same and the base damage is different, so 6 sphere ulti syndra will do more damage to people who don't build ap than veigar primordial blast will do.
The following do the same amount of damage to you assuming you have 650 ability power:
being hit by a veigar ult while he has 800 ability power.
being hit by a 6 sphere syndra ult while she has 650 ability power.
Furthermore, if you don't have 650 ability power, syndra will do more damage to you than veigar will with ulties.
We all have been subject to the one-shot by an 800 ap veigar as a 650 ap annie experience, and syndra can do the same thing regardless of your ap, and she doesn't have to farm 150 minions with baleful strike to do it (she just has to set up 6 spheres).
Oh and btw, syndra can do a 7 sphere ult.
Hello guys! Recently Syndra went on sale and since I'm trying to get all champions I bought her, she always seemed very interesting to me anyway so it didn't feel bad when I bought her.
Anyway I've been using her for some days now and she's very very fun to use, except for.. well.. using her makes my team loose, and I can tell it's entirely my fault.. Sometimes I get so focused on my balls (lol) that I forget what's going on around, other times I gotta be REALLY quick in executing someone and end up using a 2 balls (lol) ult, only to leave the enemy with a silver of life, and believe me after casting everything you've got with syndra, your autos won't complete the job and the dead one will be syndra herself..
So, naturally, I tried looking for some guide on her but, oh the surprise, almost NO guides of syndra :S only a semi-ok one from solo-mid and one from mobafire that I haven't checked but it talks about muramana (Which I think could work but.. just read on)
Since there was no guide out there I thought of just throwing off everything I've learned about Syndra in this post just so maybe, we all could make a syndra guide from the ground up! So far it looks like this:
-Syndra is not an early game champ, her bases are quite low! barely 70 dmg from each ball minus resistances (30 mr is base on everyone) Therefore you NEED Magic pen runes, masteries and boots.
-Syndra's stun is awesome to save teammates being chased, though, it's cooldown is a bit high and honestly without that stun all Syndra has to offer is doubful damage.
-Tear is.. good late game, and you CAN charge it quickier than with any other caster, though, rushing it will leave you behind in damage a lot and without damage all Syndra can offer is a stun =/ ganks will be unsuccessful even if you land your stun, you NEED damage, a chalice will at least give you some magic resist and it works better at keeping your mana pool up.
-Liandry's is good on her as long as you buy a rylai's as soon as possible, since most of her spells are AoE they will only burn for half the regular amount, rylai will bring that back up and give you an awesome slow and suvivability!. Plus you can begin rushing a Haunting guise for more magic pen which is very good on Syndra.
-Rushing raw AP (Deathcap, Deathfire grasp..) is not quite good on Syndra her ratios are meh and the chances of hitting ALL skills is not 100%.
-S3 brought down cdr builds, they are much more expensive now but in order to maximize Syndra's damage CDR is sadly a requirement! still there is a setup that can bring you to exactly 39,89% cdr which is perfect! CDR glyphs (5,89%), and full CDR mastery from the offensive tree (4%), Athene's holy grail (15%) and deathfire grasp (15%) that way you don't have to exchange magic pen boots! though it's quite.expensive!
-Her passive just adds flavor I guess and it's one of the reasons why Syndra herself is a late game champ, getting it's full potential will need you to reach lvl 18.. the only skill worth maxing right away is Q, and with PBE changes her ult gains a whole 75 units leaving it at 750.. not even the range of her Q -.- but oh well it's something I guess.
-Q does good damage when maxed and it can be tricky to avoid, plus you can cast it while moving so it's a good skill for poking! it has 800 range (plus half the radius) so it's not THE BEST, but you can manage!
-W is the basic skill with the most damage, though the hardest to use correctly!
In order to farm you can W a LOW HEALTH minion, throw it on the magic minions and Q at the same time, that's 4 guaranteed minion kills!
Against champions I find it a bit harder to land, nowadays everyone is faster than Syndra's E, even if you cast it like a mad man (also low ping is no good for this ), sometimes I wish I could use it like Nami's Q but that would be too OP I guess. Using a minion to slow a champ is fun BUT you'll loose your finest skill to maintain a ball up so in my opinion wasting it with a minion is only acceptable if you're not planning on using your ult.
Against jungle monsters it has some nice effects but they are so small it's not even worth taking advantage of them :S if you're close to them you could use it I guess but you'll be so focused on optimizing the use of your balls that it's gonna go past yourself and not even notice it :S
-E is an awesome stun, plus technically you can stun a whole enemy team.. though the range on the skill itself is a bit short, 650 units, that's less than your Q so beware of it. I haven't still figured out what's the travel distance of a ball or if it depends on how close you're of it (LoLwiki states that's the case though I haven't seen a regular behaviour for this), I can tell you that it's hella long though, stunning someone that far away only works to show them that you know how to use the skill.. or if they're getting ganked it could help a lot, the damage from the skill itself is ok but you won't be using it for the damage component that often. This skill also extends the duration of the balls it hits for a tiny bit.
-Last but not least her ult has good damage but it's always suffered from the micromanagement Syndra entails :S, landing a no balls ult feels AWFUL, when you manage to bring it up to 2 it still feels lackluster, the loved 3 balls ult is the one that feels ok but it's so damm hard to think straight while your teammates are dying. Finally, the legendary 4 balls ult will feel like a waste of energy ._. you did all this micromanagement! and MAYBE your target died but it was so low that it maybe could of died with a 3 balls ult..
-Syndra can hardly 1v1 anyone, she will NEVER have the upper hand but she can put up a fight. Early game be sure to have the jungler's help just so you can rack up some kills, also push but don't waste your mana, you'll probably want to gank a lane and feel free to do so but beware! syndra's ganks are THAT good; mid game never walk alone, stun some enemies, save some allies, late game throw your balls on the ADC and be sure to stun as many enemies as possible.
-Last words: I think.. THINK Syndra could be a good support, like Zyra, she can have a lot of brush control and her stun could work wonders, the downside of it might be that if you get no farm, you'll be behind in damage, plus balls give no vision unless you pick them with W and throw them again AND it hits something x_x
Feel free to comment on this guys! together we can make a viable guide for this fun champ! She needs one! Plus I know there are somethings I'm missing and/or don't know! I'm not a high ELO player!
Nov 08, 2017 Also, Syndra is likely going to get nerfs in patch 6.24 based on teh PBE testings. The nerfs right now are reduced base damage to her Ultimate from 90/135/180 to 70/115/160. I think because many people say her ultimate does way too much damage and she is pretty 'OP' right now.
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Syndra Ulti Doing No Dmg Preseason Patch 2
PRE-SEASON Syndra, the Dark Sovereign (AP Mid Carry). Syndra build guides on MOBAFire. League of Legends Premiere Syndra Strategy Builds and Tools. Nov 08, 2017 Syndra is my favorite mid champion, I play her since she's made. 5e monsters immune to physical dmg symptoms. She's one of strongest mid lane (dmg wise), has nice area of slow when W is maxed and provides nice stun when landed properly (Has big range and you can stun your targets without being near them). Syndra floats looking from a side which, sadly, conceals too much of her look. Nevertheless, lines are precise and shading vivid yet soft. Gold appears dull and her eye-patch as well. The headpiece is bluer than in-game, simple and seems to float before her head; a detail which isn’t clear in-game. Apr 20, 2018 “won't show up on the pbe until next week probably, but putting in a straightforward syndra change targeted for the 8.9 patch unsure if we'll need to adjust anything around this, but i don't expect to change much else unless it proves necessary”. Dec 09, 2016 If you die to a Syndra ult with your magic resist around 30 then you have no reason to complain about the expected, which too many people do. Magic resist isn't even the only thing you can buy, you could just buy health items. Perhaps even a item that gives you both attack damage and a.
Feb 16, 2014 I would also note that puncture damage is commonly recommended because it's good vs both, but it has a much higher bonus vs Ferrite than it is vs Alloy. If you really don't like the idea of stacking vs Alloy only, remember you could stack against alloy on a puncture weapon and still get some advantage vs Ferrite there. Or you can pick up a Stug or Tysis, and have your corrosive, wiral, AND radiation, all in one package. When lacking that choice: If the weapon in question is not likely to have status procs, or only 1-2 per magazine, then viral will have the same +75% damage bonus as corrosive, but will affect every non-infested fleshy target instead of specific grineer (calculate your weapon's proc/second. Both viral and corrosive damage are only useful vs grineer so witch is better? Viral +100% damage vs grineer and lowers max health. Corrosive +75 vs grineer but reduces armor. And if one is clealy better then what is the use for the other? WARFRAME Wiki is a FANDOM Games Community. Warframe griner dmg vs dmg 2.