| ||
| ||
| ||
| ||
| ||
| ||
| ||
|
Universe is an item in Iruna-Online. MATK+11%, Hate rise +10% Spell burst +4%, Cast defense +10% Melee&Magic R +5%. Official Guide – Monster/Mobs Drop List – Toram Online. LAND UNDER DEVELOPMENT (EAST OF SOFYA) Torpo – lvl 7 Gear Drops – Pointed hat Item Drops – Woodchip,Rat hair, Dirty nail. Gear Drops – fighter chignon cap: short range dmg +1%, DEX+5, with knuckles atk mp reco +1. Sand Frosche – Lv 46 Item Drops – fine sand, sand frog. I'm Undyne, a Lv395 Necromancer.I noticed there wasn't really an In-Depth(or updated) Necromancer guide, so here's my attempt at one. Since Necromancer isn't very well known or talked about, most the information here will be observations from my time as a Necro, and information from other Necr. Blacksmith Base DEF 31, MaxHP 500, Short Range Damage 3%, Long Range Damage 3%.
Shiro the DPS Mage
Shiro is very similar to Mika and these will look pretty close. Mika is aggressive for a tank, while Shiro is tanky for a DPS. But unlike Mika, she doesn't use support skills, doesn't use heavy health stuff, and will do much higher damage.
~~~
Toram Online Wiki
Current Stats
She's dps, so int>dex shouldn't surpirse anyone. With high matk, that cspd is crazy, spells are casted in no time!! Her MP is no joke either, especially with a 100mp combo that can fire endlessly.
Current Skills +
Knuckles skills are important for mid range combat and pro;#-^+*] (can't spell. Mixing damage physical/magical basically) shell break is great for MP and the other 2 are still useful.
Business Sign Abbr
Bow skills aren't to be used besides quickdraw. Nothing like 100mp recover chances on a 100mp combo to keep the damage endless.
Magic skills are the duh, Storm, Impact, and Charge all Vital, Arrows at 10 is also a good idea. Staff mastery for more matk is also good. (Doing that next)
Shield skills are like, really good. Cannon is long range and stuns. That's like all there is to it but it's lovely.
Survival skills give you HP and MP so they end up good. 300 mp can be a dozen more combos for you, and 1k hp on a not heavy hp build is good
Heavy armor skills are also good, I hear guard rate and power both going up is good for living. Will be helpful and added to later.
You usually want to start or end a combo with Holy Fist. It's like, really good.
Current Equips
Short Range Planning
I'm not even gonna lie, if I recommend the equips I use for her, I'll sound like an elitist prick. Mine are worth many million spina, and I'll show and tell them for something to build to, but they are by no means required. I play mage a lot, I invest heavily into their gear set.
So what the heck is that super refined, xtal covered stuff? (Shield is new, refining later)
That is a:
Int and MATK +7% Int +13 Staff with Imitacia and working for ECB.
Black Knight Shield with high guard power and rate +25% neutral resist
Int and MATK +7% Armor with Iconos AND Jade Raptor
Monocle with Empress 2 AND Chocolate Ooze
Philosopher's Ring slotted, waiting for a better matk xtal to put in and give second slot for.
All refined for highest current potential
The ACTUAL recommend that's affordable is:
Matk/int buff staff that you can afford, xtal to aim for is Imitacia for 1 slot.
int/matk armor, slot for HP buff like Roga to help survive
Shield that has decent guard and guard power, as well as an HP buff.
Hat that buffs matk or int in a good way
ring that buffs int/matk, preferably the int+6talisman III
COMBOS
(These are important)
Smash > Shell Break (save) > Shield Cannon (cons) > Arrows (smite) > Impact (cons) > Storm (smite) > Holy Fist (cons)
Short-ranged, good self proliferate or whatever it's called omg I dun care, I know what it is so bleh.
Arrows > Javelin (save) > Shield Cannon (cons) > Impact (cons) > Storm (smite) > Holy Fist (cons)
I prefer this one cuz long range and works perfectly in a pt where I'm not tanking.
Holy Fist > Arrows (smite) > Impact (cons) > Storm (smite) > Shield Cannon (cons)
Whichever you prefer, this is strong a second combo, heavy damage but isn't too spammy.