The sad thing about this is that 3.5 ruled the opposite way for gauntlets; in that system a monk could use +5 gauntlets and get his full unarmed strike damage on top of the +5 attack/damage. WotC never ruled on it, at least in the hundreds of threads I participated and read in 3.5 days I don't recall ever seeing a ruling either way from WotC. TC, you will notice in the in-game descripion that monks are best ultilized unarmed, meaning that equipping a weapon on one is counter-productive and that using bare fists will deliver the most damage to those monsters. Don't bother with monks. Warriors, Knights, Black Mages, White Mages.
- Does Monk Do More Dmg With Knuckles Or Unarmed Ff3 2
- Does Monk Do More Dmg With Knuckles Or Unarmed Ff3 Pc
Appearances: FF1, FF3, FF4, FF5, FF6, FF7, FF8, FF9, FF11, FF12RW, FFT, FFTA, FFTA2Aliases: Black Belt, Master, Kareteka, White Monk
https://golspring.netlify.app/where-to-place-dmg-file-adobe-photoshop.html. Monks are known for their weaponless approach to fighting, relying on the way of the fist (later, it switches to claws). What they lack in strength, the make up for in HP and endurance. Their costumes often indicate some sort of Far East training, and their ability to equip armor or weapons is lacking or even non-existent. They also come with the Counter ability, which causes the user to reflexively attack after being physically attacked.
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Similar Job Classes: Knuckles don't always lower a Monk's Attack, and even when they do they aren't always weaker. Barehanded and weapons use different equations, so factors other than Attack apply. Probably the reason why the Mythril Sword made your Warrior's attack go down is because unarmed is technically two weapons, and when you dual wield Attack is the sum of. Jun 04, 2015 My monk player asked (reasonably) if there was any way he could get a magic item to boost his unarmed strike to-hit and damage like a magical weapon would. Essentially he wants a +1 weapon, but just for his hands. Quickly glancing through the DMG magic items (which are horribly organized IMHO).
Does Monk Do More Dmg With Knuckles Or Unarmed Ff3 2
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FF1 |
NAME: Black Belt (NA) / Monk (JP) | OVERVIEW: Evolves into Master. The Black Belt has greater strength with no weapons. It can actully get weaker by equipping some armor or weapons. | WEAPONS: Masamune, Iron Staff, Power Staff, Wooden Staff, Iron Nunchuk, Wooden Nunchuk | ATTRIBUTES: High HP, high defense, low magic | MAGIC: None |
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FF1 |
NAME: Master (NA) / Super Monk (JP) | OVERVIEW: Evolved from Black Belt. The Master can actully get weaker by equipping some armor or weapons. | WEAPONS: Masamune, Iron Staff, Power Staff, Iron Nunchuk, Wooden Nunchuk | ATTRIBUTES: High HP, low magic | MAGIC: None |
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FF2 |
NAME: Guy | OVERVIEW: Fights with an axe, but resembles a Black Belt. Weapons and armor stated is initial equipment. | WEAPONS: Axe | ATTRIBUTES: High HP | MAGIC: Any |
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FF2 |
NAME: Josef | OVERVIEW: Does not resemble Black Belt but fights unarmed. | WEAPONS: Unarmed | ATTRIBUTES: | MAGIC: None |
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FF3 |
NAME: Monk | OVERVIEW: Evolves into Karateka and equips Nunchucks. | WEAPONS: Bare Hands, Nunchuck, Tonfa Nunchuck, 3-Part Nunchuck | ABILITIES/MAGIC:Fight - Attack with equipped weapon Defend - Increase defense for one turn Run - Run away from battle Item - Use an item from inventory | ATTRIBUTES: High HP, high strength, low magic, low magic defense |
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FF3 |
NAME: Karateka (FF3) / Black Belt (FF3DS) | OVERVIEW: Evolved from Monk and equips Claws. | WEAPONS: Bare Hands, Kaiser Claw, Cat Claw, Dragon Claw, Elven Claw, HellClaw | ABILITIES/MAGIC:Fight - Attack with equipped weapon BuildUp - Increase attack power but reduce defense to zero for one turn Run - Run away from battle Item - Use an item from inventory | ATTRIBUTES: High strength, high agility, high HP, low magic, low magic defense |
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FF4 |
NAME: Yang Fang Leiden | OVERVIEW: He is called a Monk in JP and a Karateka in NA. | WEAPONS: Uses claws best | ABILITIES/MAGIC:Power/BuildUp - Delay attack for 2x damage Kick - Jump kick all enemies for low damage Bear/Endure - Increase defense | ATTRIBUTES: High strength, high HP, low speed, low magic |
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FF5 |
| NAME: Monk | OVERVIEW: The Kaiser Knuckles accessory increases the power of Brawl and Kick. They cannot equip weapons. | WEAPONS: None | ABILITIES/MAGIC:!Kick - Damage all enemies, more damage at high levels (default, cannot be earned as selectable ability) !Focus - Delay attack one turn for an attack that has twice damage Barehanded - Do same amount of damage barehanded as a Monk !Chakra - Restore HP, remove Poison and Dark status Counter - Counter with physical attack when attacked HP+10% - Increase max HP by 10% HP+20% - Increase max HP by 20% HP+30% - Increase max HP by 30% | ATTRIBUTES: High strength, high HP, low magic |
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FF6 |
NAME: Sabin | OVERVIEW: The Blitz chosen is based on combinations of controller buttons, like Zell and Auron. | WEAPONS: Claws | ABILTITES/MAGIC: Blitz:Pummel - Moderate physical damage to one random enemy regardless of enemy defense Aura Bolt - Holy-elemental blast to one random enemy Suplex - Lift enemy into air and send crashing down for high damage Fire Dance - Uses spirit to engulf all enemies in fire damage Mantra - Lifts status ailments and heals all characters except self (amount of healing is equal to current HP divided among allies) Air Blade - Lift enemy into air for wind damage to all enemies Spiraler - Sacrifice self to restore HP and cure status ailments Bum Rush - Attack single enemy for massive damage regardless of enemy defense | ATTRIBUTES: High attack power, high speed, high defense |
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FF7 |
NAME: Tifa Lockheart | OVERVIEW: Tifa's limit is based on learning different fighting techniques. They are selected through a slot system whether they are performed. | WEAPONS: Gloves | LIMITS: Beat Rush, Somersault, Waterkick, Meteodrive, Dolphin Blow, Meteor Strike, Final Heaven | ATTRIBUTES: Average stats all-around |
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FF8 |
NAME: Zell Dincht | OVERVIEW: Zell's limit break is based on controller button combinations, similar to Sabin and Auron. | WEAPONS: Gloves | LIMITS: Duel: Punch Rush, Booya, Heel Drop, Mach Kick, Dolphin Blow, Meteor Strike, Burning Rave, Meteor Barret, Different Beat, My Final Heaven | ATTRIBUTES: Low magic power, low magic defense |
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FF9 |
NAME: Amarant Coral | OVERVIEW: Amarant can 'Throw' which is also a Ninja ability. He can also use 'Spare Change' which is a Samurai ability. | WEAPONS: Claws | ABILITIES/MAGIC:Throw - Throw an item from the inventory Flair:Chakra - Ally recovers 20% of HP and MP Spare Change - Throw gil at enemy to cause damage No Mercy - Attack for massive damage Aura - Cast Regen and Auto-Life on an ally Curse - Make enemy weak against elemental attacks Revive - Revive KO'd party member Countdown - Cast Death Sentence on enemy Demi Shock - Cast gravity spell Trance:Elan - Use Flair magic, but target all of a party instead of a single target | SUPPORT ABILITIES (character specific): Power Up, Power Throw | ATTRIBUTES: High speed, high strength, low magic power |
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FF11 |
NAME: Monk | OVERVIEW: The Monk fights fast and furious and relies on a variety of abilities. | WEAPONS: Uses bare hands or claws best | ABILITIES/MAGIC:Hundred Fists - Speed up attacks Boost - Enhance next attack Dodge - Enhance evasion Focus - Enhance accuracy Chakra - Cure status effects and restore a small amount of HP Chi Blast - Chi projectile attack Counterstance - Increases chance to counter, but lowers defense | SUPPORT ABILITIES: Martial Arts, Subtle Blow, Counter, Max HP Boost, Kick Attacks | ATTRIBUTES: High speed, high HP, high attack power |
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FF12RW |
NAME: Monk / Champion | OVERVIEW: Only enemy bangaa can be monks. | WEAPONS: N/A | ABILITIES/MAGIC:Roundhouse (Deal damage to surrounding enemies) Chakra (Restore HP and status) Focus (Gather power for next attack) Far Fist (Deal ranged damage) Flurry (Attack three times) |
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FF: Tactics |
NAME: Monk | OVERVIEW: Only females can equip a Ribbon. Otherwise Monks cannot equip weapons, armor, or headgear. They can attack from near or far and have a variety of abilities. | WEAPONS: None | ABILITIES/MAGIC: Martial Arts/Punch Art (PSX):Cyclone/Spin Fist (PSX) - Attacks with spinning fist Pummel/Repeating Fist (PSX) - Punch repeatedly Aurablast/Wave Fist (PSX) - Attack from afar Shockwave/Earth Slash (PSX) - Unleash energy in a line, splitting the earth Doom Fist/Secret Fist (PSX) - Causes death gradually Purification/Stigma Magic (PSX)- Recover from abnormal status Chakra - Restore HP and MP Revive - Restore a fallen ally to life Reaction Abilities: Critical:Recover HP/HP Restore (PSX) - restore HP when terminal; Counter - attack after being attacked; First Strike/Hamedo (PSX)- attack before being attacked Support Abilities: Brawler/Martial Arts (PSX) - Gain fighting strength of a Monk Move Abilities: Lifefont/Move-HP Up (PSX) - Recover HP while moving | ATTRIBUTES: High evasion, high HP, high attack power |
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FF: Tactics Advance |
NAME: White Monk | OVERVIEW: A Bangaa only class, they combine White Magic with long range attacks. | WEAPONS: Knuckles/Claws | ABILITIES/MAGIC: Monk Tech:Whirlwind - Damage adjacent units Air Render - Long range attack Earth Render - Multiple hit attack Far Fist - Long range area attack Chakra - Heal HP Revive - Revive target Exorcise - Destroy zombies Holy Sign - Neutralize status ailments Reaction Abilities: Reflex (avoid regular attacks), Counter (counterattack after hit) Support Abilities: None Combo: Monk Combo | ATTRIBUTES: High evasion, low MP |
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FF: Tactics A2 |
NAME: White Monk | OVERVIEW: Identical to the FFTA White Monk. | WEAPONS: Claws | ABILITIES/MAGIC: Discipline:Roundhouse - Damage adjacent units Air Render - Long range attack Earth Render - Multiple hit attack Aurablast - Long range area attack Chakra - Heal HP Revive - Revive target Exorcise - Destroy zombies Holy Sign - Neutralize status ailments Reaction Abilities: Reflex (avoid regular attacks), Counter (counterattack after hit) Support Abilities: None |
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Does Monk Do More Dmg With Knuckles Or Unarmed Ff3 Pc
Traits of Monk in Other Games
FF6: Gau fights bare-handed. |
FF6: The Black Belt accessory equips the wearer with the Counter ability. |
FF8: The GF Carbuncle teaches the Counter ability. |
FF8: The 'Monk's Code' item teaches GF's the 'Counter' ability. |
FF9: One of the supported abilities is Counter. |
FF10: Some weapons include a Counter ability. |
FF10: In the storyline, Auron is a monk, although he shares few other characteristics besides high HP. His Overdrive is also based on controller button combinations like Zell and Sabin. |
FFX-2: The Berserker includes Counter abilities |
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